<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Naughty Dog: A lot to Get Out of PS3 Hardware]]></title><description><![CDATA[<p dir="auto">When Naughty Dog launched Uncharted 2: Among Thieves in October, gamers around the world were amazed at the graphical presentation Naughty Dog was able to create. With amazing looking characters, detailed environments, and vibrant visuals, Uncharted 2: Among Thieves was quickly designated as one of the best looking games of the generation. As hardware ages, developers become more accustomed to the hardware, but they also usually begin to feel some constraints. Naughty Dog doesn't feel constrained at all, though. In fact, it's quite the opposite.</p>
<p dir="auto"><a href="http://www.n4g.com/News-449962.aspx" target="_blank" rel="noopener noreferrer nofollow ugc">More…</a></p>
]]></description><link>http://localhost:4567/topic/1927/naughty-dog-a-lot-to-get-out-of-ps3-hardware</link><generator>RSS for Node</generator><lastBuildDate>Sat, 13 Jun 2026 22:43:22 GMT</lastBuildDate><atom:link href="http://localhost:4567/topic/1927.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 01 Jan 2010 03:47:44 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Naughty Dog: A lot to Get Out of PS3 Hardware on Fri, 01 Jan 2010 16:26:05 GMT]]></title><description><![CDATA[<p dir="auto">lol, the Crash Bandicoot peeps are planning a PS3 revolution.<br />
Gotta admit, the graphics in Uncharted are top-notch</p>
]]></description><link>http://localhost:4567/post/24474</link><guid isPermaLink="true">http://localhost:4567/post/24474</guid><dc:creator><![CDATA[ShinSupafly]]></dc:creator><pubDate>Fri, 01 Jan 2010 16:26:05 GMT</pubDate></item></channel></rss>