<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[You will never be THIS good at Halo: Reach]]></title><description><![CDATA[<p dir="auto">GamesRadar: Watch a Bungie designer dominate at his own game… and then teach you how he did it.</p>
<p dir="auto">He knows exactly what weapons to use. He knows exactly what class to choose. He knows when to toss a grenade, where to take cover and how to pull of every headshot. The Halo: Reach multiplayer beta doesn't even begin for another week, and this guy is already light years ahead of you.</p>
<p dir="auto">Why? Because his name is Luke Smith, he's a designer at Bungie and he helped create those weapons, classes and maps. Plus, he's had a lot of practice. Fortunately for the rest of us, this multiplayer master agreed to share his strategies with GamesRadar during a recorded match last week.</p>
<p dir="auto">Watch, listen and learn:</p>
<p dir="auto"><a href="http://www.n4g.com/News-513959.aspx" target="_blank" rel="noopener noreferrer nofollow ugc">More…</a></p>
]]></description><link>http://localhost:4567/topic/2686/you-will-never-be-this-good-at-halo-reach</link><generator>RSS for Node</generator><lastBuildDate>Sat, 13 Jun 2026 21:05:00 GMT</lastBuildDate><atom:link href="http://localhost:4567/topic/2686.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 02 May 2010 18:37:56 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to You will never be THIS good at Halo: Reach on Sun, 02 May 2010 18:39:01 GMT]]></title><description><![CDATA[<p dir="auto">I'll beat his ass haha.</p>
]]></description><link>http://localhost:4567/post/29526</link><guid isPermaLink="true">http://localhost:4567/post/29526</guid><dc:creator><![CDATA[Bronco]]></dc:creator><pubDate>Sun, 02 May 2010 18:39:01 GMT</pubDate></item></channel></rss>