You will never be THIS good at Halo: Reach
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GamesRadar: Watch a Bungie designer dominate at his own game… and then teach you how he did it.
He knows exactly what weapons to use. He knows exactly what class to choose. He knows when to toss a grenade, where to take cover and how to pull of every headshot. The Halo: Reach multiplayer beta doesn't even begin for another week, and this guy is already light years ahead of you.
Why? Because his name is Luke Smith, he's a designer at Bungie and he helped create those weapons, classes and maps. Plus, he's had a lot of practice. Fortunately for the rest of us, this multiplayer master agreed to share his strategies with GamesRadar during a recorded match last week.
Watch, listen and learn:
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